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Psychonauts vr
Psychonauts vr






You’re on your way to rescue Truman Zannotto when you link up with Lili’s father who is being held captive in an abandoned research base in the Rhombus of Ruin – a mystical location that is home to countless plane and ship disappearances. Once the credits have finished you’ll find yourself (Raz) onboard the Pyschonauts private jet along with Lili, Sasha, Milla, and Coach Oleander after having just taken off from the summer camp in the original game. The game opens with a slick musical number ripped right from a vintage James Bond movie, or perhaps more accurately, an Austin Powers or even a No One Lives Forever game for any fans of Cate Archer out there. Tim Schafer and his crew didn’t miss a beat when it came to capturing all the same loveable charm, character design, witty banter, and seamless psychic gameplay from start to finish. It’s been at least ten years since I’ve played the original, but it was like instantly coming home the moment this game began. There is very little I have negative to say about Psychonauts In The Rhombus Of Ruin other than its VR-only design is instantly going to limit the number of people who can enjoy this gem, and when combined with the relatively high price of $20 for a two hour linear adventure…well let’s hope nostalgia counts for something.

psychonauts vr psychonauts vr

And as the much-anticipated sequel looms ever nearer, Double Fine Productions decided to put themselves in a “psycho mood” with a nifty little VR title to not only help bridge the gap between the two feature games, but also get everyone back onboard with the characters and the unique gameplay style…well…everyone with a PSVR. It’s hard to believe it’s been almost 12 years since the original Psychonauts arguably one of the best third-person adventure games of all-time.








Psychonauts vr